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AccelByte

Software Development

Accelerate your game development with AccelByte's Game Backend as a Service. Experience robust multiplayer backend solutions to power your games.

Hiring now

3open roles−25%vs last week

Is AccelByte hiring?

Yes. As of November 3, 2026, AccelByte has 3 open roles on Metaintro. 2 were posted in the last 30 days.

Open roles

Newest first. Pay shown when the posting lists it.

Hiring pattern

How fast AccelByte is adding roles, and how they're set up.

New roles each monthRoles first posted in the month

1
1
0
3
0
JulyAugustSeptemberOctoberNovember
November: 0 new roles.

Customers

All 33 companies AccelByte names as customers.

Customers hiring now2

Case studies19

  • Nerial
  • FuzzyBot
  • AEXLAB
  • UNSEEN
  • 1047 Games
  • Volition
  • Theorycraft Games
  • Ten Trillion Triangles
  • Striking Distance Studios
  • Skybound
  • Elodie
  • Starbreeze
  • CityLegends
  • Genun Games
  • Blankhans
  • AlwaysGeeky Games
  • Tripwire
  • Theorycraft
  • Stray Bombay

Other customers12

  • Dreamhaven
  • Skybound Games
  • StatusPro
  • GenPop
  • Coreborn
  • Invisible Walls
  • Elodie Games
  • Neon Koi
  • Shrapnel
  • Secret Door
  • Firewalk Studios
  • SNK

What their customers say

Quotes from people at AccelByte's customers.

“AccelByte's platform has allowed us to focus all of our development efforts on making a great game.”

Michael EvansCTO · Theorycraft Games

“We know AccelByte can deliver a world class experience that frees up our time to focus on making games.”

“AccelByte ended up being by far the most robust, easiest to integrate, and stable of them all.”

McCage FrushellCTO · Ten Trillion Triangles

“Having a company like AccelByte have out of the box solutions in this space was a huge help.”

Mark JamesCTO · Striking Distance Studios

“I often forget that VAIL VR is powered by AccelByte because it just works.”

Albert OvadiaCTO · AEXLAB
Show 14 more quotes

“AccelByte having our backs … allowed us to focus our energy on the game.”

“Building a game releasing across five platforms with hundreds of changes made every day quickly becomes a huge logistics problem in managing data. AccelByte’s Development Toolkit enabled Striking Distance Studios to quickly analyze output from build systems alongside autotest and crash data in a single web accessible portal.”

Mark James · CTO · Striking Distance Studios

“"We've got these low priority debug crashes that no one's going to look at for weeks. Now, we could just have a fix in 20 minutes. Someone just has to open up a Swarm review, take a quick look."”

Jordan Yerkes · the engineer leading crash reporting at SDS · Striking Distance Studios

“One of the things we always debated was whether to go with a networked game due to the complexities. AccelByte’s solutions made it feasible, providing the support we needed despite our small team.”

Michael Yagi · CEO and Co-Founder · Genun Games

“AccelByte provided us with a set of tools to not only operate and monitor our Infrastructure. It enables our Customer Support to resolve requests themselves.”

René Rieck · Co-Founder · Blankhans

“We’ve wanted to build a game in partnership with players. It’s been great to get a chance to do that. A humbling lesson is that we had a lot of swagger out of the gate about how fast it would take. Getting the game right and making it something people will love in the long run is more important and has taken us a little longer. Luckily, we have AccelByte to help. AccelByte’s offerings are very robust, which ensures stability and reliability, and contributes to a positive user experience for Project Loki players.”

Michael Evans · CTO · Theorycraft Games

“Building a game releasing across five platforms with hundreds of changes made every day quickly becomes a huge logistics problem in managing data. AccelByte Development Toolkit enabled Striking Distance Studios to quickly analyze output from build systems alongside autotest and crash data in a single web accessible portal.”

Mark James · CTO · Striking Distance Studios

“A lot of people will ask ‘why do you need a partner like AccelByte for a single player game'. Any game created in the last few years needs tools for player identification, build management, performance telemetry, and cross save . It's become a standard that all players expect and developers need to build. Having a company like AccelByte have out of the box solutions in this space was a huge help.”

Mark James · CTO · Striking Distance Studios

“The Voxie Tactics team is focused on satisfying our fans and core audience with our cute and collectible NFTs. To meet our player's expectations AccelByte has worked with AlwaysGeeky Games to bring NFT and matchmaking capabilities to Voxie Tactics.”

Steven Ball · CEO · AlwaysGeeky Games

““I often forget that VAIL VR is powered by AccelByte because it just works. It works across multiple platforms; it's nice to not have to think about it.””

Albert Ovadia · CTO · AEXLAB

““We invested a lot in our options analysis by partnering with the Companion Group to fully explore all our options. They recommended AccelByte because they offered the most comprehensive set of well-documented and reliable services with the least amount of risk.””

Albert Ovadia · CTO · AEXLAB

“AccelByte's platform has allowed us to focus all of our development efforts on making a great game, knowing our backend is secure, scalable, and ready to support millions of players.”

Michael Evans · CTO · Theorycraft Games

“AccelByte has been instrumental in helping us get The Anacrusis ready to ship. With multiple server options available, we have a high degree of confidence about our ability to scale through launch and beyond.”

Chet Faliszek · CEO and Co-Founder · Stray Bombay

“When we started prototyping The Anacrusis we knew that seamless multiplayer had to be a priority. But it would have taken a massive investment in backend engineers to implement and maintain ourselves. Finding a backend partner made more sense for our small indie team. AccelByte brings high level services down to the indie level, allowing us to offer the Triple-A experience that players have come to expect from live service games built by much larger teams. Their willingness to proactively dedicate resources to helping us hit our aggressive schedule lets Stray Bombay punch far above our weight.”

Chet Faliszek · CEO and Co-Founder · Stray Bombay

AI launches and partners

What AccelByte has launched and who it works with on AI.

  • LaunchCLIAccelByte’s CLI lets users inspect, configure and automate backend services from their terminal, scripts or AI agents.
  • LaunchAI Plugin & MCPAccelByte’s AI Plugin & MCP gives coding agents grounded context for AccelByte APIs, SDKs and operational workflows.
  • LaunchAI native toolsAccelByte's AI native tools let users plan and execute changes in natural language.

Skills they ask for

Most frequent across open postings.

Tech stack

CMS
HubSpot CMS
Analytics
Google Analytics 4
Google Tag Manager
Marketing
HubSpot
Libraries
Alpine.js

Company facts

Founded
2016
Industry
Software Development
Sector (NAICS)
Information
Peer
Google

Similar companies

Companies in the same industry as AccelByte that are hiring now.

Questions about AccelByte

Is AccelByte hiring?
Yes. As of November 3, 2026, AccelByte has 3 open roles on Metaintro. 2 were posted in the last 30 days. The most are in DevOps (2) and Developer (1).
Who are AccelByte's customers?
AccelByte names 33 customers, including 2K, Krafton, Nerial, FuzzyBot, and AEXLAB.
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